![]() A proper test would need to be conducted directly to PS2 3S but that was my reasoning. Tekken 3 (Japan, TET1/VER.E1) Metal Slug - Super Vehicle-001. So assuming the lag on HSF2 and 3S are the same, then both would have 3 frames of lag before any sort of animation/frames from a move begin. Street Fighter III 3rd Strike: Fight for the Future (USA 990608) Share: This title is protected, so we cant provide a download for it. The reason was that I have a friend who has bought tons of arcade boards. 1 Well today I had the chance to play several 2D fighters. 2013 Licence Free OS Support Windows XP, Windows Server 2003, Windows Vista, Windows 7, Windows. Thread starter ourumov Start date 49 Forums. Pick one of the 12 characters available in this Champion Edition: Ryu, Ken, Honda, Chun-li, Blanka, Guile, Zangief, Dhalsim, Balrog, Vega, Sagat and M.Bison. So consequentially if the PS2 Anniversary edition takes 6 frames for cr.RH to startup the PS2 would have 3 frames, and so on and so forth. Street Fighter III 3rd Strike PS2 version Impressions. I don’t think it’s “6 frames” (in terms of 3S) because this is based off of N.Ryu’s cr.roundhouse which has 3 frame startup since it takes 4 frames for CPS2 ST to show the animation of cr.roundhouse the CPS2 has 1 frame lag. Now that you mention it I don’t think it’s right… but over in the ST forum a guy named Papasi laid out all of the frames of lag for all possible versions of ST, and he said the Anniversary Collection (PS2) ST had 6 frames of lag, so I assumed that 3S would also be the same. I’ve never heard anyone quantify PS2 input lag with an actual number until this post. ![]()
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